The size of the circle is a rough indicator of the "probability cone" where rounds may travel when fired. For more information see the relevant section of the Combat page.Īccuracy Rating - Each weapon has a uniquely-sized circular targeting reticle visible in the HUD when weapons are unholstered. Shots before Overheat - The number of rounds a weapon may fire before being disabled due to overheating. In contrast to subsequent games in the series, weapons in Mass Effect do not deal bonus damage to heads or other specific body parts. Ammunition is never a concern because of this, but managing the weapon's internal heat is if a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse that heat buildup.ĭamage - The amount of Damage inflicted on a targets Shields first, and then Health minus their Damage Protection (%) on a successful hit. Thousands of these tiny rounds can be produced from a single ammunition block. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. In Mass Effect, to generate ammunition a weapon shaves a projectile the size of a sand grain from a dense block of metal contained within the weapon's body.
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